Various personal projects. Click images for details.
Principle Lighting Artist | Technical Artist
Shader Coding. Lighting Pipeline Design. PBR Pipeline Management. ToD, Atmospherics, Color Grading, and Local Lighting.
Technical & Environment Artist
FX (environmental and impact), Shaders, ToD Lighting, Skies and Asset Creation.
Environment Texture Artist
Physically accurate material and texture creation as well as unwrapping various environment assets including buildings, ground elements and props.
Contract Product Designer on Autodesk Stingray, ShaderFX.
Responsible for outsourced demo art pipeline documentation, style guides, spec sheets and asset review.
Training videos for Maya LT.
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